Artificial Intelligence extending into Video Games

Artificial Intelligence is beginning to find its way into the hands of businesses. One of the biggest industries in today’s world, the gaming community, and gaming development. This was always to be expected, of course, seeing how such a company should be highly diverse in technology development. It’s this business that has found the most use of AI and made it an extreme part of what they do.

Artificial Intelligence is beginning to find its way into the hands of businesses e.g. the gaming industry.

Many people imagine that when a video game is produced, a team of human individuals work together to create the soundtracks, shape the characters, design the characters, make the levels, etc. And in fact, that is what happens. But what few people don’t know is that nowadays as graphics grow better, this is done with AI’s help. Artificial Intelligence has been a critically used source for creating levels and forming the code used to make the game itself.

Usage of AI in the past and present

In a number of games, artificial intelligence has managed to scan items and objects from previous series. With the use of two artificial intelligence algorithms, they scanned things in the game such as the number of levels, measurements, and sizes of various rooms to form a new variation of the game. It’s been said that the 1993 first-person shooter “DOOM” has used this technique in order for developers to be relieved of such a strenuous task of recreating some elements. Now in the hands of AI, a simple base has been premade and team members can make variations as needed.
The process of the two AI algorithms is a simple procedure of one making the work and the other checking it to determine how well it was made and if it’s believable. This, in turn, has made great work to be revised into the brilliant quality graphics gamers see today.

Artificial intelligence in gameplay

On the other side of gaming comes the actual gameplay involved in AI. Of course, this is where many people know they are most common. What people understand as “playing against the computer” is the AI designed with a type 1 personality, where it is programmed to react purely to the player’s decisions and has been used throughout all games. And while it makes for great entertainment and innovation, this technology has been warned to be a problem.

The big investor and entrepreneur, Elon Musk mentioned how products and services with highly intelligent AI could be a great downfall to society. Seeing as it makes people’s lives ten times easier, it also comes with complications of learning so much based on an archived memory of human interaction and behavior. Now, the way this translates over to the gaming community is simple. A project known as “AlphaGo” has been known for beating even the best human Go players, and this was done by an archived memory of previous encounters and learning how people behave.

There is joy in fighting computers, but when it grows to the point of learning so much that no one can stop it, it could take the fun out of the game. These AI and most AI in video games these days and years before have followed a simple type 1 pattern of behavior when playing against the player. A “Finite State Machine” procedure that has a list of rules the AI must carry out when faced with a certain reaction from the player. The debate is that projects like AlphaGo would rather not focus on finding better ways to defeat human players, but rather that technology would be used to form better types of AI that would make for a better experience for the player.